Category: Uni
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2026 Massey Portfolio – AdvTech #1 (GLOO)
Coming in to write the first log off the heel of building together a slightly more in-depth mockup of the Star Chart – GLOO’s form of story mode progression. Currently my development goal is establish a system for loading and unloading levels and content gracefully. This is in part because Godot hitches when objects are…
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2026 Massey Portfolio – RADcat
“!4!” (internally called RADcat) was a game-jam project facilitated through part of our Screen Arts degree here at Massey as a 3rd year assessment, prior to beginning production on our capstone projects. Overview To build this project, we worked in teams roughly allocated a split between art and programming-centric members to build a smal pace…
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ProfCul #3 – Tail Time
This third write-up covers a new franchise I discovered while investigating 5th generation platformers as my research for GLOO. Though mainline intended as a continuation to my uni journal, this one also starts to tie into my (to be) ongoing research for GLOO, a project inspired by this era of 3D platformers. I’ll likely come…
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ProfCul #2 – 13 Minutes & 37 Seconds
Putting a spin on the formula, I wanted to curveball the second writeup of my media journal with a form of media I found in particular interest, not quite a film or game, an animation with literally more going on behind the scenes. 13:37 is a demo program written specifically and competitively to showcase exploited…
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ProfCul #1 – Revisiting Judgement Day
As part of a uni assessment this year, I am keeping a logbook of some media I aim to explore over the year. Beside some outliers, all are new to me. Here’s my setlist so far. In this image I marked ‘Pirates of Silicon Valley’ as my third writeup but have since decided to do…